Major: Stage Test

After getting some feedback on the world that my characters are going to inhabit I set about creating a mock up of what it might look like, along with getting an idea of how I would make it.

The idea being that the characters would be located on one the rings with the pop-ups appearing and moving around them as if they were wooden clockwork toy boxes. One thing that I will need to think about is how the pop-ups are going to appear in the scene, they could come up from trap doors in the different parts of the stage but that doesn't help me with the problem of how they are going to move. As there could be the issue of them moving through the different parts of the stage when they are not meant to. In the center of the stage I have put a small dome that would act as the Earth.

Stage concept #1

Stage concept #2
To create the backdrop for the animation the idea would be to have a texture background to help give the idea that the whole set is making while, really, it's staying still. The idea to make this happen would be to have objects, such as clouds, moving slowly around on the backdrop similar to that of a rotating lamp.

Stage concept with backdrop #1

Stage concept with backdrop #2

Comments

  1. Remember Rhia - thinking about your set in this way is great - but it is not an actual physical set, so you can cheat and break rules as your shots demand; you're establishing 'the idea' of this clock-work world for the audience, but not tying yourself up in knots in terms of some mechanical logic you don't have to adhere to. It's as simple as this: make each shot look great: put your characters where you need them, when you need them and make it 'seem' like it's all part of the system you've established.

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