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Showing posts from March, 2017

Fantastic Voyage - Checkpoint Thumbnails

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These first three thumbnails where done before I gave my pitch as I was trying to work out what the checkpoint would look like and how I could make them look like a character. These thumbnails were done after I got some feed back on the art style I was using. I had step a way from the metallic gray that I was using and make the checkpoints seem more clear and friendly. After this I started looking at the Portal games and the art style that has been used for it, mostly white with small amount of colour. Any feed back is welcomed.

Fantastic Voyage - Pitch Feedback

Overall, I had some pretty good feedback for my pitch and my idea seemed to go down quite well. The main feedback I got was just little things that I could tweak to help fix up the overall design and story of the animation. This included: 1) Using softer colours for the background and stepping away from the deep red I have been using. 2) To not use colours like grey for the checkpoints or convey belts as this, and the point above, is making things a little dystopian, instead I need to make it friendlier looking with softer edges. 3) Maybe give each of the checkpoints their own personally; this has got me thinking about the different personality cores for the Portal games and how they can help me in my design. 4) To think about how I could use sounds to help with the point above. 5) Adding in a cell that doesn’t pass to show what would happen in the cell cycle if this happens.

Fantastic Voyage - Pitch

Fantastic Voyage - Pitch by Rhia Crouch on Scribd

Fantastic Voyage - Concept Art 3

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Fantastic Voyage - Animatic

Fantastic Voyage - Animatic from Rhia Crouch on Vimeo .

Fantastic Voyage - Storyboard (Complete)

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Fantastic Voyage - Concept Art 2

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Fantastic Voyage - Storyboard (Update)

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