Fig 1. 2001: A Space Odyssey Poster (1968) 2001: A Space Odyssey (1968) is one of the many classics brought to life by Stanley Kubrick. The film stands out in the world of cinema nowadays for the way it was produced but at the time of its release it didn’t receive that many good reviews from the critics, however, it inspired future film makers such as Steven Spielberg and Ridley Scott. Like with most of his films Kubrick frames or centres most of the shots using the rule of thirds a technique that he learned from his days as a photojournalist for Look magazine. As shown in Fig 2 the rule of thirds involves placing a 3x3 grid over the image and lining up the key subjects within it so that everything is not cluttered on one side, in Kubrick’s case he places key subjects in the middle of the grid with other subjects on both sides of it so that the audience’s eye is drawn to what is being shown in the middle. As show in the example Dave Bowman and Frank Poole are on ever
OGR 17/03/17
ReplyDeleteHi Rhia,
Apologies for missing you out... nothing personal, I assure you :) I know from having left a comment on a later post, that it's your intention to stage the cell-cycle from the POV of one of the check-point sensors - is that still true? I think that's a nice idea, because it will enable you to sort of 'x-ray' what's going on inside the cell, a bit like the view the security people have at airports of the contents of people's luggage! I like all the conveyor belt-inspired thumbnails and I think you need to drop any kind of characterisation of the actual cells (so avoiding faces and limbs etc), as the metaphor of the conveyor belt is enough. In design terms, it does appear as if you've got a bit of a Metropolis/dystopian element getting started in terms of the 'hardware' of your story-world and I would just ask you to reflect on this, because really, these systems are in place to keep the body safe, so do they have to look so unfriendly? You might want to look at Wall-E for some examples of friendlier, more benign views of 'helpful technology' - I think it will help you too to consider how you might get some character in the machines, again, in a more reassuring way:
https://s-media-cache-ak0.pinimg.com/originals/fc/16/05/fc16051c6d36f1c757c9c5c8934680e3.jpg
http://orig04.deviantart.net/38f1/f/2013/270/a/f/wall_e_by_theresonly1cryo-d68pnkp.png
http://www.notcot.com/images/2008/06/wall-e4.jpg
As this technology is derived from organic elements (i.e. what's inside us) you might want to consider looking much more at technology that is softer, kinder and more ergonomic (so less industrial and negative-looking):
The other thing you're going to need to look at is interface design and ways to convey the x-ray-ness of what the sensor is seeing: that might mean stuff like this:
http://media.tumblr.com/tumblr_m4t5j9HmhE1qzozj1.png
https://0.s3.envato.com/files/108870069/preview.jpg
http://i.vimeocdn.com/video/516833586_1280x720.jpg
or this:
https://xraypics.files.wordpress.com/2012/11/albert-koetsier.jpg
https://www.youtube.com/watch?v=T0sjj0bc0Z4
The idea of a screen or interface is great, because it means you can introduce text elements and labelling as part of your world, as opposed to slapping it on in a Powerpoint way. In addition to looking at all of the above, you should look too at big industrial conveyor-belts etc for more referencing - and also perhaps to get a sense of the mass scale of the operation you're envisioning:
https://www.youtube.com/watch?v=S1xnGWJxW4g
https://www.youtube.com/watch?v=hnqT5arz_sM
In short, I think this is a really nice idea - really good way of getting information across - but I just want you to think about your visual concept a bit more, because at the moment there's a tendency in your designs to make this process look rather bleak and invasive (CCTV screens, horrid old street lamp looking things...) when I think looking at the tech of Wall-E and Apple products etc. might help you keep things softer and more 'humane'.