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Showing posts with the label What if Metropolis

What if Metropolis? - Reflective Statement

I really tried to push myself with this project and improve on my mistakes and weakness from the last one such as trying out different ideas for my thumbnails, using real world references and trying to better understanding the software that we are using. However, I still feel that I am still failing with my final outcome at the end of the project and might need to change my mind set to create something that shows what I am truly able to imagine. I feel that I have improved using Photoshop but still have some way to go until my work has a professional feel to it. Maya on the other hand is still a challenge and that I held back my final building designs by making them as simple as I possible could so that I didn’t spend too long trying to work out how I needed to do something and not have anything to show on crit day. Overall, this project has made me take a step back and made me think about how I should go about designing and creating something from scratch along with seeing that t...

"Art of" Presentation

"Art of" Presentation by Rhia Crouch on Scribd

What If Metropoils? - Final Render

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Crit Presentation

Final Review by Rhia Crouch on Scribd

What if Metropolis - Travelogue Rewrite

This is a rewrite of my travelogue for my city. When you first see Musia on the horizon it can seem baffling to the eye. What you see many would describe as just an infant child’s drawing just as they start to understand the basic concepts of lines and shapes, but to the well-trained eye it is a city that is always thinking and moving with its people. The residents of the city are just as happy to see a face they recognise as well as a new one, and if you are one of these new faces they will gladly show you around and tell you the tricks that you will need to know so that you can enjoy Musia to its fullest. These tricks mostly explain what you will expect to see if you go to a certain part of the city and what is the best way to get there so that you don’t become lost and overwhelmed by being in an unfamiliar world. I do have a word of caution to all new travellers planning to visit: do not be put off by the resident’s sudden eagerness to talk to you about how you see the ci...

Production Designer Profile

Production Designer Profile by Rhia Crouch on Scribd

Wireframe render

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Finished Matte painting

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I tried to use the background of my concept art as a base for my matte painting and add in more detail over the top of it so that I could keep the image at the right angle.

Matte painting GIF in progress

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Background taken from concept art Finished Matte painting

UV Mapping

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Key assets - Production art

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These are the base colours for each part of the buildings. This is so that I know what coloured textures needs to go where when I plugged them in. The balloons, and their respective shapes, will be different colours but the robe and bolts will be the same colour as what is shown here.

New final concept

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This is my new finel concept art for my city and this time I have placed the angle lookeding up inside it. I have also done the colour code to show what parts I am going model. I know that the night sky looks abit dark but hopfuly I can bight it up when I create the matte painting. Green = model, Red = matte painting

What If Metropolis? - Orthographs

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Texture testing

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Sand texture Robe texture Metal texture

What If Metropolis? - New angle

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I've had to rethink the angle that I will be useing for my city as it looked like I was pushing the viewer away and not showing what it is like to be in my city. To get round this I created a mockup of the buildings in Maya and started to move around it to find a better angle, this will also help me eliminate some of the buildings that I need to model if they don't appear in the shot. To tell the 6 buildings apart I colour coded them, the colours used are not the finel design for each. The angle I can't use Out of the four new angles that I was able to create I find that #1 and #3 are working the best as them show the sky clearly, which is something that I want to features, and the monolith in the background. #2 and #4 are the same view but I moved the camea in abit and placed it on the ground to see if the  angle looked any better if it showed the floor. Angle #1 Angle #2 Angle #3 Angle #4

What If Metropolis? - Final Concept

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This is my final design for my city Musia.

What If Metropolis? OGR Part 2

OGR 2 by Rhia Crouch on Scribd

What if Metropolis - Thumbnail sketches 91 - 94

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With these thumbnails I was trying to put together the different elements of my final design. Numbers 91 to 93 was just me trying to work out in what way I should show my city and how the hot air balloons should relate to the buildings. 91 had the city off to the side alittle and the hot air balloons where showen to be quite large conpared to the buildings. I had throught of using a bird's eye view of the city as show in number 92. After doing this sketch however I felt that it wouldn't really work when showing the geomerty of the buildings. It did, however, help me work out how I might arranging the different buildings. 93 was more or less was I was aiming for as I had the buildings evenly sprend out and the balloons where not dwarfing them. I then moved this idea over to sketch 94 where I put it agesnt the backdrop that I wanted to use for my matte painting.

What if Metropolis - Thumbnail sketches 85 - 90

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What if Metropolis - Thumbnail sketches 73 - 84

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