Script To Screen - Character, Location and Prop

For the start of our Script To Screen project we picked at random three different elements that have to feature in our animation, these different elements were a character, location and a prop.

For my animation I have to included:

Character - Light House Keeper
Location - Cemetery
Prop - Food Blender

Comments

  1. http://ucarochester-cgartsandanimation.blogspot.co.uk/2017/01/fao-caa-yr-1-storytelling-commission_10.html

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  2. My first thought was "how could you have a lighthouse near a cemetery", but then I started wondering what if it isn't an ordinary lighthouse? What if it has some kind of connection to the cemetery, incorporating the two into an interesting story and giving the Lighthouse Keeper a reason for being in the cemetery

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    Replies
    1. interesting...

      Cemetery = graveyard, as in...

      http://io9.gizmodo.com/ghostly-ship-graveyards-from-around-the-world-509929824

      Delete
  3. I like where Michael is going with his idea, perhaps this takes place in a small town where the local cemetary has filled and the townsfolk started burying their dead near the lighthouse

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  4. Hey Rhia I am also one of your creative partners :)

    I can't help it but from the combination of cemetary and food blender I'm getting only horror ideas. For example the light house keeper lives alone in light house and his only companion is mouse or some sort of small animal. He also has food blender in his light house and one day while he will be using blender his companion will fall inside and die by misadventure. As it was his only friend for many years, he has to burry him in a decent way so he decide to take him to the cemetary.

    I'm sorry it's probably not the way where you want to go but yeah I like also what is Michael saying. By giving light house keeper unexpected reason to be near the cemetary you can make interesting story even that at the beginning it seems a bit hard to put those words togheter.

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