Hi Rhia - well done on getting to this stage - I think you've got some missed opportunities here in terms of camera POV and stronger compositions - for example at 37 sec you've got a big gap between the cell and the 'eye' - which looks weak compositionally; if you were to lower the camera and position it a bit behind the cell - so the camera is 'looking up' at the eye - you'll make for a better shot, and also a greater sense that the audience 'is' feeling what the cell is feeling as it arrives at the checkpoint. @57 secs, you've chopped the screen in half - the line between the doors is almost exactly dividing the screen in too - if you were to move the camera to the right and compose the shot so there isn't that great big half of 'nothing' on the left, this would be a better shot straight away. I think you need to look at every single shot you've composed in our pre-vis and just make sure that every shot is making the best use of composition and that you've not got lots of big empty spaces that aren't telling us anything. This isn't a comment designed to send you into a panic - it's a comment made possible by your pre-vis, which is the point of pre-vis, so look again at how you're filling/using the frame and ensure you're composing your shots dynamically.
(I also think that your cell could travel a little quicker along the conveyor - you risk making the audience impatient if it takes too long each time).
Thanks Phil, I know I need to clean up the animation and cameras a bit so I'll get on it ASAP. I also had a bit a problem with the cell half way so I had to take out all it's key frames and start again.
Walk Cycle test from Rhia Crouch on Vimeo . Been trying to work on Moom's walk for a skit but I'm not sure what else to do before I put him in to the screen so I can work out him swimming and coming out of the water. He is meant to walk as if he is weigh down by the goo and also wobbels a little bit. I know the eyes are off and there seems to be a phantom animation going on with his right hand that I can't work out.
After presenting my ideas for my animation I was given the idea of making the characters of the Sun and Moon look like paper lanterns. This idea would fit in with giving the story a sense of history and culture along with helping me to think about the overall designs of the characters.
I've been improving parts of my animation to iron out any of the parts that I wasn't able to do while animating the first around. It's only small tweaks but it will make the difference in the all run.
Hi Rhia. I hate to be that guy but its called "Pre-Viz" :)
ReplyDeleteD'oh! This is what happens when I post things half a sleep, thanks.
DeleteHi Rhia - well done on getting to this stage - I think you've got some missed opportunities here in terms of camera POV and stronger compositions - for example at 37 sec you've got a big gap between the cell and the 'eye' - which looks weak compositionally; if you were to lower the camera and position it a bit behind the cell - so the camera is 'looking up' at the eye - you'll make for a better shot, and also a greater sense that the audience 'is' feeling what the cell is feeling as it arrives at the checkpoint. @57 secs, you've chopped the screen in half - the line between the doors is almost exactly dividing the screen in too - if you were to move the camera to the right and compose the shot so there isn't that great big half of 'nothing' on the left, this would be a better shot straight away. I think you need to look at every single shot you've composed in our pre-vis and just make sure that every shot is making the best use of composition and that you've not got lots of big empty spaces that aren't telling us anything. This isn't a comment designed to send you into a panic - it's a comment made possible by your pre-vis, which is the point of pre-vis, so look again at how you're filling/using the frame and ensure you're composing your shots dynamically.
ReplyDelete(I also think that your cell could travel a little quicker along the conveyor - you risk making the audience impatient if it takes too long each time).
Thanks Phil, I know I need to clean up the animation and cameras a bit so I'll get on it ASAP. I also had a bit a problem with the cell half way so I had to take out all it's key frames and start again.
Delete