This is the per-viz for my Minor project that I have been working on over the summer. I set about doing this to get a better idea of now some of the shots would play out and to test out now some of the pops be shown. I am happy with some of the shot, such as the way that the Sun and Moon are introduceed, close ups that I have used for both characters, the way that Moon swings round with the crown along with the way the image fades out on the Sun at the end. I'm not too happy with some of the shots that have the characters moving around but this might be because I was focused on the walk cycle and I might not need it in my finished animation. I also think that the shot of the sun and moon spining round might have been done abit better.
Hi Rhia. I hate to be that guy but its called "Pre-Viz" :)
ReplyDeleteD'oh! This is what happens when I post things half a sleep, thanks.
DeleteHi Rhia - well done on getting to this stage - I think you've got some missed opportunities here in terms of camera POV and stronger compositions - for example at 37 sec you've got a big gap between the cell and the 'eye' - which looks weak compositionally; if you were to lower the camera and position it a bit behind the cell - so the camera is 'looking up' at the eye - you'll make for a better shot, and also a greater sense that the audience 'is' feeling what the cell is feeling as it arrives at the checkpoint. @57 secs, you've chopped the screen in half - the line between the doors is almost exactly dividing the screen in too - if you were to move the camera to the right and compose the shot so there isn't that great big half of 'nothing' on the left, this would be a better shot straight away. I think you need to look at every single shot you've composed in our pre-vis and just make sure that every shot is making the best use of composition and that you've not got lots of big empty spaces that aren't telling us anything. This isn't a comment designed to send you into a panic - it's a comment made possible by your pre-vis, which is the point of pre-vis, so look again at how you're filling/using the frame and ensure you're composing your shots dynamically.
ReplyDelete(I also think that your cell could travel a little quicker along the conveyor - you risk making the audience impatient if it takes too long each time).
Thanks Phil, I know I need to clean up the animation and cameras a bit so I'll get on it ASAP. I also had a bit a problem with the cell half way so I had to take out all it's key frames and start again.
Delete