Invisible Cities - Greenlight Review

Comments

  1. OGR 06/10/2016

    Hi Rhia,

    First things first - argh! Terrible quality of your thumbnails is hurting my eyes! I've got no problem that you're working in a sketchbook, but that you're working in a sketchbook with faint, scratchy pencil and then photographing your drawings in such a way as to make everything look blurred and grey is not a professional enough approach to the presentation of your own 'intellectual property'. If you're going to upload and present drawings sketchbooks then use the scanners at UCA to ensure high-quality scans, and then polish them up in Photoshop before submitting.

    So Baucis - great city, but I want you to think a bit more logically about it in terms of materials and engineering. You're absolutely right to think about the practicalities of high winds etc, but I wonder if anyone would seek to build a city of stone so high-up in the clouds - and remember it's so high-up that it's largely concealed by clouds. On your first influence map, you've got one really interesting image of a structure being held up by what look like lots of stilts or scaffolding, and somehow that seems more probable than buildings of stone held up on those giant legs. Remember, this is an entire CITY, not a building or buildings, and cities don't arrive all at once - instead they grow out in layers, get added to, new buildings on old buildings etc - cities tend to grow organically - and out from the centre. Personally, I think you need to think much more creatively about the possibilities of this city and refer much more to interesting visual research - so let's begin with big objects held up on stilts:

    http://cdn.trendhunterstatic.com/thumbs/nunnmps-building.jpeg
    https://s-media-cache-ak0.pinimg.com/564x/ef/45/4d/ef454d9536646d9b5bacc8d2735d24d7.jpg
    http://i.dailymail.co.uk/i/pix/2013/02/02/article-2272405-1748C8F4000005DC-211_634x553.jpg

    Notice how there is a sense in all of these images of the architecture being made out of modules, or components, patched together, or bolted on. For this same reason, you might want to look at structures in the natural world that live 'up high' or cling to supports and look to them for some more creative ideas about what architectural forms can 'be'.

    http://imgur.com/tFMvIVT
    https://s-media-cache-ak0.pinimg.com/originals/3a/9c/e0/3a9ce01277248c4de482f99c1260c84d.jpg
    http://i.dailymail.co.uk/i/pix/2015/02/02/2544A30100000578-0-image-a-107_1422878250487.jpg
    http://www.thehindu.com/multimedia/dynamic/01589/19VZ_VIJ_BIRD_5_19_1589422g.jpg

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  2. In terms of the interior shot, Baucis gives you lots to think about, because there's that sense of it being like an observatory with the telescopes etc, so you could think really imaginatively about what a space like that might be like to visit - and do remember you're a concept artist, so images of small singular rooms and corners of spaces etc are to be AVOIDED. You want your interior to tell us something more about the inhabitants of Baucis, not simply show us that they sit on chairs or have a table or a bed.

    http://i2.cdn.turner.com/cnnnext/dam/assets/150408142103-one-world-observatory-interior-super-169.jpg
    http://athome.kimvallee.com/wp-content/uploads/2011/11/NorwegianReindeerPavilionCentre.jpg
    https://a.travel-assets.com/findyours-php/viewfinder/images/res60/59000/59310-Kitt-Peak-National-Observatory.jpg
    http://l7.alamy.com/zooms/0d45ca8f52594faebc1d52dec08143d4/astronomy-observatories-lick-observatory-of-university-of-california-b5m671.jpg

    In terms of your low angle exterior shot, this should again seek to tell us more about life in Baucis, so pick something fascinating - so take us to a Baucis transportation hub, or energy supply, or give us a view that tells us something else about life above the clouds.

    My short version would be that I think you need to show a bit more imagination and think a bit more 'wildly' about all the wonderful invention and opportunities for design that a city on stilts gives you - and I'd begin by thinking less conventionally about 'stone buildings'...

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  3. Thanks for the help. I will try to think more about the way the city works and step away from the stone buildings idea.

    ReplyDelete

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