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Script To Screen - Character, Location and Prop
For the start of our Script To Screen project we picked at random three different elements that have to feature in our animation, these different elements were a character, location and a prop. For my animation I have to included: Character - Light House Keeper Location - Cemetery Prop - Food Blender
@Alan Collaboration: Walk Test
Walk Cycle test from Rhia Crouch on Vimeo . Been trying to work on Moom's walk for a skit but I'm not sure what else to do before I put him in to the screen so I can work out him swimming and coming out of the water. He is meant to walk as if he is weigh down by the goo and also wobbels a little bit. I know the eyes are off and there seems to be a phantom animation going on with his right hand that I can't work out.

well done, Rhia - I hope you're pleased with yourself! Right then - let's get these into 3D shall we... and then I want you to think about their materiality and their texturing: for me, these can't be 'shiny and new' - they must feel like beloved characters in some classic re-telling of an old, old story... a bit like wooden nativity figures that are brought out year-on-year to tell their story!
ReplyDeletehttps://picclick.ie/Antique-Nativity-Set-Wooden-Hand-Carved-Religious-Art-282915429887.html
https://antichecuriosita.co.uk/product/antique-germany-christmas-wooden-nutcracker/
(lots of old gold and silver - slightly worn, very comforting to look at etc).
You'll also need to look again at the 'Poma' tutorials for the 2D face-rig on the CAA website - because you're going to need to understand those principles for your facial animation. Keep the energy up, stay positive and push through to the next stage as powerfully and promptly as possible! :)