This is the per-viz for my Minor project that I have been working on over the summer. I set about doing this to get a better idea of now some of the shots would play out and to test out now some of the pops be shown. I am happy with some of the shot, such as the way that the Sun and Moon are introduceed, close ups that I have used for both characters, the way that Moon swings round with the crown along with the way the image fades out on the Sun at the end. I'm not too happy with some of the shots that have the characters moving around but this might be because I was focused on the walk cycle and I might not need it in my finished animation. I also think that the shot of the sun and moon spining round might have been done abit better.
OGR 09/02/2017
ReplyDeleteHey Rhia,
Well done on pushing to get these elements in place. My BIG issue is simply that I cannot yet determine any kind of 'visual concept' or art direction basis for anything that you're drawing here. I don't know why both your male and female characters should have enormous eyes and perfectly round heads; the tone of your story is not 'super cartoony' - you're dealing with some mature, poetic themes, and I do think your art direction should reflect that. I don't think you're actually designing anything yet - you're drawing and designing without a brief, and it shows. You need a strong visual concept - something to guide your designing of characters, environments and props:
Some ideas of what I mean by BOLD stylisation and a more 'adult' tone:
http://ucarochester-cgartsandanimation.blogspot.co.uk/2016/12/caa-one-day-lighthouse.html
http://ucarochester-cgartsandanimation.blogspot.co.uk/2016/07/caa-one-day-geist.html
http://ucarochester-cgartsandanimation.blogspot.co.uk/2015/12/caa-one-day-sea-is-blue.html
https://www.youtube.com/watch?v=vVkDrIacHJM
I think it's really important that you react to the emotional tone of your story - it's not big-eyed child-humans - it's a bit more grown-up than that, and I think that's exciting and challenging. There are some really practical things you need to do; 1) you need to go to myUCA and access the 'character design resources' folder under story & commission, and look at some of the methods for working up characters. in the first instance, just do as they say until you find your confidence a bit more. 2) Decide where and when your story is taking place, and ensure you research the nuts and bolts in terms of clothing, beards, architecture, colour palette and location. You've started doing this already, but I want to see the process. 3) Make a decision to stop drawing those big eyes (which have the effect of making your two characters look exactly the same - apply some of the principles you've learned in Justin's class. You're not going to find this easy or comfortable to begin with, but you've got to push yourself to become a better character designer - and that means changing habits and learning a few new foundational skills.
In summary then, I want to see a much greater connection between the tone of your story and the tone of your art direction/character design etc. At the moment, they're worlds apart. Onwards!
I'll try.
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