After my OGR my story has had to go through another rewrite but only to fix some points that didn't fit with the overall plot. Story Idea A light house keeper and his young daughter are setting up and turning on the lantern of the light house as a storm starts to roll in. As they watch the storm from inside their home the keeper spots a boat that’s in trouble and is heading for the rocks. The man tells his daughter to stay in the light house no matter what happens as he goes out to help. The young girl watches from the window as the storm becomes more wild and the waves violently hit the rocks. Years later, in the present, we see that the girl has now grown up. She is seen standing in front of her father’s grave showing that he didn’t survive, it is also shown that she has become a light house keeper herself to carry on his memory and to protect others from the same fate. However, the grief of her loss is still with her as she now spends all of her days and nights locked awa...
OGR 09/02/2017
ReplyDeleteHey Rhia,
Well done on pushing to get these elements in place. My BIG issue is simply that I cannot yet determine any kind of 'visual concept' or art direction basis for anything that you're drawing here. I don't know why both your male and female characters should have enormous eyes and perfectly round heads; the tone of your story is not 'super cartoony' - you're dealing with some mature, poetic themes, and I do think your art direction should reflect that. I don't think you're actually designing anything yet - you're drawing and designing without a brief, and it shows. You need a strong visual concept - something to guide your designing of characters, environments and props:
Some ideas of what I mean by BOLD stylisation and a more 'adult' tone:
http://ucarochester-cgartsandanimation.blogspot.co.uk/2016/12/caa-one-day-lighthouse.html
http://ucarochester-cgartsandanimation.blogspot.co.uk/2016/07/caa-one-day-geist.html
http://ucarochester-cgartsandanimation.blogspot.co.uk/2015/12/caa-one-day-sea-is-blue.html
https://www.youtube.com/watch?v=vVkDrIacHJM
I think it's really important that you react to the emotional tone of your story - it's not big-eyed child-humans - it's a bit more grown-up than that, and I think that's exciting and challenging. There are some really practical things you need to do; 1) you need to go to myUCA and access the 'character design resources' folder under story & commission, and look at some of the methods for working up characters. in the first instance, just do as they say until you find your confidence a bit more. 2) Decide where and when your story is taking place, and ensure you research the nuts and bolts in terms of clothing, beards, architecture, colour palette and location. You've started doing this already, but I want to see the process. 3) Make a decision to stop drawing those big eyes (which have the effect of making your two characters look exactly the same - apply some of the principles you've learned in Justin's class. You're not going to find this easy or comfortable to begin with, but you've got to push yourself to become a better character designer - and that means changing habits and learning a few new foundational skills.
In summary then, I want to see a much greater connection between the tone of your story and the tone of your art direction/character design etc. At the moment, they're worlds apart. Onwards!
I'll try.
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