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Script To Screen - Character, Location and Prop
For the start of our Script To Screen project we picked at random three different elements that have to feature in our animation, these different elements were a character, location and a prop. For my animation I have to included: Character - Light House Keeper Location - Cemetery Prop - Food Blender
Improving Animation: Character Eyes
After having some time to step away from my work I can now see some of the parts that I need to work on to complete my animation. One of the starting points is reworking the characters' faces so at they fit more with the characters' overall design. This would mean changing the whole shape of the eye along with using a different set of colours and textures to make them sit better on the face. When I get a better idea of the colours that I am going to be using I can start to work on the overall eye shape. Note: Both of the number 1s in the image below are the original designs that I have been working with. Moon face colour tests Sun face colour tests
If you're not following our third year blogs... you should be: if you're not, I want you to start with these two blogs, in so much as the types of projects here relate to your FSTS project - original scripts into animatics, requiring character design pipelines etc. I want you all to spend some time really looking at these projects because they are why you're doing what you're doing and why it's worth it - and why making your own animations from scratch is a really complex, challenging and exciting business!
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Please add these blogs to your Blogger reading lists so you can keep up with their updates - let's call it a reality check - and a goal!