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Showing posts from November, 2017

Life Drawing - Lesson 9

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Character Design: Lesson 8

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Image 1 I have been thinking about the kind of side kick that my scientist and the first idea that came to mind was for them to have a smail robot with them. (Image 1) I thought of using a robot that would fly around with them but after some thourght I decided to drop the flying idea. I think a mouse like robot might fit best with my scientist. For our lesson we looked at using storybroads to tell the screen that our characters are going to be in. This involves looking at different camera angles, the way that we frame the shot along with what really needs to be in included in the shot as that viewer is left in some kind of suspense. I still need to work on the way that I do my storybroads as I have a habit of going overbroad with my panels along with the way that I show them as people can become confused when they look at them. (Images 2 and 3) Image 2 Image 3 After this I tryed this I had a go at doing a storybroad with my characters in the scene I have been give...

Maya Tutorial - Head Modeling 6

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Perspectives: Postmodernism Words 5

The Canon - The set of rules that are put in place that determine how something should be. This can also be what something is judged against to see if it fits in with what it is trying to be or if it is what is excepted at the time. DWEMs - Meaning 'Dead White European Males' are seen as the ones who set the canon that other pieces of work are judged against. The reason why it is called Dead White European Males is because that the rules of the canon are set by who ever is the most dominant group in society, this is most commonly the white european male. The reason why they are considered dead is because that their way of thinking is now out dated with modern thinking. Phallocentrism - The idea that men are the stronger gender and should be the ones that set the rules for others to follow, including men in the lower classes and women. Eurocentrism - The team is used when describing the way that the European or Western worlds have disregard the history and cultures of othe...

Maya Tutorial: Key Frames

Weight Lift Animation from Rhia Crouch on Vimeo .

Collaboration: Wave Deformer Test

Wave Deformer Test from Rhia Crouch on Vimeo .  This is a set of tests I have done to try out the wave deformer in Maya. This was so that my group could figure out a way to show the water in our animation. I did a number of different ideas that we had had so that we could get an understanding of how they would look as well as showing the inner works of the deformer.

Character Design: Lesson 7

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Image 1 Image 2 In our 7th lesson on character design we looked at the ways that sign kicks and props can relate back to the main character and how they are used to move the story along. To understand this we were each given a character and had to design props for them to use. I got Tigger and as I watched the Winnie the Pooh cartoons when I was little I quickly understood the way that the props would be put together and what they would be made for. (Image 1) This lead to me designing things like a Heffalump trap and something that Tigger could jump on to help blow bees away when Pooh is trying to get honey. I also throught about what Tigger would use if he was going on an adventure (Image 2), this was also easy for me as I throught about the items that little kids would use when acting out their own adventures. The pillow shield idea came from an image that I remember seeing of Pooh having a pillow tied to his back for safety. Image 3 Image 4  We w...

Life Drawing - Lesson 8

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Collaboration: Water Test

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Water test from Rhia Crouch on Vimeo . This is a test for the water that will be used in my group's animation. The wave effect was created by moving the vertices up and down at different points. The water will sit at the front of the screen and act like an image plane, we got the idea from the water that is used in stage shows. The plan I had to make to work out how the vertices would move

Collaboration: Storybroad 3

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Waste Storybroad Tsunami Storybroad  Waste - For the waste skit our vicorian gentleman is swimming along to shore but when he gets out he is covered in goop. He tries to walk off screen but it is clear that the goop is weighing him down abit. Tsunami - In the tsunami one the vicorian gentleman is getting ready to jump in to the water but suddenly a large wave comes in to shot and knock him backwares off screen. After the screen has been filled with water for a few seconds the vicorian gentlman comes back in to shot swimming along as normal.

Collaboration: Script

This is the script for my group's animation. The main point of the script is to out line what is happening in each screen, such as what the characters are doing, along with saying what types of shots and transitions are going to be used. When Not to Swim 2 by Rhia Crouch on Scribd

Character Design: Lesson 6

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Image 1 Image 2 Image 3 Image 4  I started out by trying to think about the poses that my character would make and drawing out the basic flow of the action to see how it would work. This might need abit more work to it as I need to think about the screen that my character will be in. In to day lesson we looked at facial expressions and how it would affect the shape of the face. We had to draw each other pulling different facial expressions to try and understand the different lines that appear on the face along with how the eyes and mouth can grow and shrink. Image 5 Image 6 Image 7 We later were given a character and had to try and draw them making different expressions, I got Obelix from the Asterix series (Image 6). After this I found that I had to look in to how to break the head in to two different parts so that I could place the neck correctly (Image 7).

Life Drawing - Lesson 7

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Animation: Action Poses

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Pose one Meg from Hercules Pose 2 Captain Jack Sparrow from Pirates of the Caribbean

Maya Tutorial - Head Modeling 5

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I have tryed to fix the eye on the model but I couldn't get it to look like the one in the video. I am getting the hang of moving the vertices round but trying to get them to look even is a bit difficult sometimes.