Green Blue Testing out the X-Ray effect for the interface. I feel that I've got the glow just right but can't pick between the green or blue. Any feed back is welcomed.
Blend Shape Animation from Rhia Crouch on Vimeo . To get round opening the doors for my checkpoints I have tried out using blend shapes. I will go back and make sure that the doors don't stick out of the checkpoint sides once I am happy with it.
Can't dicide which disintegrator design to use. This only appears for a few second in the animation so isn't as heavily designed as the other parts that will appear. Any feed back is welcomed.
Trying my best at making the model match up with the orthographs. I had a feeling that the orthographs didn't match up and it's now that it is starting to make the modeling a bit harder to do. This may lead to the checkpoint, most notably the top part, not being the same as in the pictures.
For some of the test textures that I have done for the checkpoints I tryed out two different styles to see which one would work best, this mostly involved making the checkered pattern less visible in one of them. Any feedback is welcomed. Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern Soild Checkered Pattern Less Visible Checkered Pattern
This is the start of my checkpoint orthographs. I am having alittle trouble with the side view and want to try and get it right before moving on to the top view.
Robot Voice Test from Rhia Crouch on Vimeo . This is the robot voice that was used in my animatic, I would have tryed out some others but I was only able to find one voice when looking though Audition.